Catapult Warrior
EARTH 5

Catapult Warrior

  • Archetype:
  • Junk

  • ATK:
  • 1000

  • DEF:
  • 1500

  • View:
  • 569




1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
46± 8/ 100
Power Score
Intrinsic 45
Deck 47

Catapult Warrior — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 47 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Catapult Warrior is a Level 5 Synchro body whose only real effect is a once-per-turn Tribute of a Junk monster for damage equal to that monster's original ATK, so its score comes from converting Junk bodies into damage and from being a clean Synchro material. Its 1000 ATK and 1500 DEF earn nothing by themselves. The text alone sets a low ceiling on conversion and interaction, and the 19-deck sample across 10 archetypes confirms it is a practical, cheap, live piece rather than a forgotten pick, but it does not show a strong board or a reliable finisher.

Axis scores

Axis Score Evidence
Accessibility 45 Extra Deck Synchro that needs a Tuner plus a non-Tuner on the field and a Junk monster to Tribute; it appears in 19 of 19 decks but no starter or searched data exists (inferred from decks_evidence).
Combo & Conversion 35 Its damage is the only conversion and depends on having a Junk monster to Tribute; no combo boards are recorded (inferred from text, combos_evidence empty).
Resource Economy 25 Tributing a Junk monster is a -1 cost with the damage as its only return and no searches or refuel are described (verified from card text).
Effect & Interaction 15 The effect only deals damage to the opponent and provides no negation, removal, or disruption (verified from card text).
Material Utility 55 A Level 5 Earth Warrior Synchro body that stays a usable material even when its effect is negated, though it is a common material rather than a standout (inferred from stats and text).
Resilience & Flexibility 35 A 1000 ATK body with a once-per-turn effect that needs a Junk monster on the field, so it is fragile and limited to one turn at a time (inferred from text).
Deck-Building Efficiency 70 One copy in 18 of 19 decks, no garnets or locks, and an Extra Deck slot that fits many Synchro shells (observed from decks_evidence, copies_per_deck avg 1.05).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live across 10 archetypes in a 19-deck sample, with 15 recorded partners (verified from decks_evidence)
  • Clean Level 5 Earth Warrior Synchro body that still converts as material when its effect is negated (inferred from text)
  • Cheap to run: one copy in most decks with no garnet or lock cost (observed)
  • Its damage effect can turn tributed Junk monsters into direct damage (verified from card text)

Weaknesses

  • Its effect needs a Junk monster to Tribute and a Synchro summon first, so it is conditional (verified from card text)
  • No combo boards recorded, so conversion is text-only inference (verified from combos_evidence)
  • 1000 ATK and no protection or recursion described in the text (verified from card stats)
  • Its usage rests on Junk Synchron and Stardust Synchron partners, not on its own power (observed from top_partners)

Counters / choke points

  • Negating the effect leaves a Level 5 Synchro body, so negation alone does not remove its material value (inferred)
  • Removing the Junk monsters it needs to Tribute limits the damage line (inferred)

Best use

Synchro material body with Junk-tribute damage finisher. Decks: Junk Synchron, Stardust Synchron, Synchron. Suggested copies: 1.

Evidence & gaps

  • Verified: Synchro summon needs 1 Tuner plus 1 or more non-Tuner monsters (card text); Once per turn: Tribute 1 Junk monster to damage the opponent by its original ATK (card text); 19 decks across 10 archetypes, 1 copy in 18 decks (decks_evidence)
  • Observed: Junk Synchron co-occurs in 78.9% of decks (top_partners); Typical copies 1 in the Junk gameplay_type 4 usage statistic (66.7% inclusion, usage_statistics)
  • Inferred: Acts mainly as a Synchro material body with a conditional damage finisher (text plus material fit); Negating its effect leaves a usable Level 5 body (rule inference)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no searcher or starter data for accessibility











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