EARTH
5Catapult Warrior
Archetype:
Junk
ATK:
1000
DEF:
1500
View:
569
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
Catapult Warrior — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 47 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Catapult Warrior is a Level 5 Synchro body whose only real effect is a once-per-turn Tribute of a Junk monster for damage equal to that monster's original ATK, so its score comes from converting Junk bodies into damage and from being a clean Synchro material. Its 1000 ATK and 1500 DEF earn nothing by themselves. The text alone sets a low ceiling on conversion and interaction, and the 19-deck sample across 10 archetypes confirms it is a practical, cheap, live piece rather than a forgotten pick, but it does not show a strong board or a reliable finisher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Extra Deck Synchro that needs a Tuner plus a non-Tuner on the field and a Junk monster to Tribute; it appears in 19 of 19 decks but no starter or searched data exists (inferred from decks_evidence). |
| Combo & Conversion | 35 | Its damage is the only conversion and depends on having a Junk monster to Tribute; no combo boards are recorded (inferred from text, combos_evidence empty). |
| Resource Economy | 25 | Tributing a Junk monster is a -1 cost with the damage as its only return and no searches or refuel are described (verified from card text). |
| Effect & Interaction | 15 | The effect only deals damage to the opponent and provides no negation, removal, or disruption (verified from card text). |
| Material Utility | 55 | A Level 5 Earth Warrior Synchro body that stays a usable material even when its effect is negated, though it is a common material rather than a standout (inferred from stats and text). |
| Resilience & Flexibility | 35 | A 1000 ATK body with a once-per-turn effect that needs a Junk monster on the field, so it is fragile and limited to one turn at a time (inferred from text). |
| Deck-Building Efficiency | 70 | One copy in 18 of 19 decks, no garnets or locks, and an Extra Deck slot that fits many Synchro shells (observed from decks_evidence, copies_per_deck avg 1.05). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live across 10 archetypes in a 19-deck sample, with 15 recorded partners (verified from decks_evidence)
- Clean Level 5 Earth Warrior Synchro body that still converts as material when its effect is negated (inferred from text)
- Cheap to run: one copy in most decks with no garnet or lock cost (observed)
- Its damage effect can turn tributed Junk monsters into direct damage (verified from card text)
Weaknesses
- Its effect needs a Junk monster to Tribute and a Synchro summon first, so it is conditional (verified from card text)
- No combo boards recorded, so conversion is text-only inference (verified from combos_evidence)
- 1000 ATK and no protection or recursion described in the text (verified from card stats)
- Its usage rests on Junk Synchron and Stardust Synchron partners, not on its own power (observed from top_partners)
Counters / choke points
- Negating the effect leaves a Level 5 Synchro body, so negation alone does not remove its material value (inferred)
- Removing the Junk monsters it needs to Tribute limits the damage line (inferred)
Best use
Synchro material body with Junk-tribute damage finisher. Decks: Junk Synchron, Stardust Synchron, Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Synchro summon needs 1 Tuner plus 1 or more non-Tuner monsters (card text); Once per turn: Tribute 1 Junk monster to damage the opponent by its original ATK (card text); 19 decks across 10 archetypes, 1 copy in 18 decks (decks_evidence)
- Observed: Junk Synchron co-occurs in 78.9% of decks (top_partners); Typical copies 1 in the Junk gameplay_type 4 usage statistic (66.7% inclusion, usage_statistics)
- Inferred: Acts mainly as a Synchro material body with a conditional damage finisher (text plus material fit); Negating its effect leaves a usable Level 5 body (rule inference)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no searcher or starter data for accessibility






